<p>A port of Quake III Arena to the iPhone.</p>
<h1>Project Status</h1>
<p>And we\'re back! The port is back in business with the iPhone 2.0 SDK. Unfortunately it is not in a state yet where it can be distributed via the App Store, mostly because there is no good way to deploy the game files onto the phone\'s file-system. Help with this would be appreciated. Contact <a rel=\"nofollow\" href=\"mailto:sethk@meowfishies.com\">sethk@meowfishies.com</a> for more details.</p>
<p>The input system is in somewhat of a state of flux while we try out different ideas. See the section <strong>Input System</strong> below for details.</p>
<h1>Input System</h1>
<p>Currently the input system employs the accelerometer for movement and the touch interface for camera angle.</p>
<p>Tilting the device forward and backwards will move the player forwards or backwards. The neutral position is about 35º away from perpendicular, with the top of the screen tilted away from the viewer. Rolling the device like a steering wheel will strafe in either direction. There is a dead zone in the center, to avoid having the player constantly move.</p>
<p>Dragging a single finger across the screen will mouse-look, and tapping a second finger while holding the first one down will attack. These methods of input can be bound to different actions using the <tt>default.cfg</tt> included in the project Resources.</p>
<p>For more information on customizing the input system, see the Input System Tweaking page on Google Code.</p>
<h1>Contributing</h1>
<p>The Quake 3 iPhone project needs your help! There are many things to do, from implementing features to fixing bugs and even non-coding tasks such as performance tweaking and testing. See the Issues page for open tasks and bugs, and contact <a rel=\"nofollow\" href=\"mailto:sethk@meowfishies.com?subject=Quake%203\">sethk@meowfishies.com</a> to coordinate specific things you want to work on.</p>